cloud lightning stellaris. Stellaris. cloud lightning stellaris

 
Stellariscloud lightning stellaris  For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice

For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. Other weapons can obviously be better depending on targets. I'd love some alternative way thats maybe not as powerful but at least. Any way to get lightning now?. EDIT - I stand corrected as noted below. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Cloud Lightning is only good if you're using Arc Emitters as well. Either way definitely have a titan in your fleet the auras are too valuable. They don't exist in my designer. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. The Cloud Lightning was a solid contributor to overall DPS of the fleet. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. Click here to jump to that post. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. This mod also adds two new technologies to the. the. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. To quickly find a tech in this list press ctrl + f and type in the techs name. 3. So, I'm usually pretty happy when I. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Say 2 techs increasing the stuns one at a time. 雷云导线 (Cloud Lightning Conduits) 解锁:在鼠标浮层中查看. 1 Tribute to Lost Moments id 9430 - 9440. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. I researched cloud lightning conduits in my latest game. They don't exist in my designer. EulersApprentice • 1 yr. I researched cloud lightning conduits in my latest game. The engagement range difference between. Now I only have disruptors. Unfavorite. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. Since Arc Emitters bypass shield and armor entirely, combining them with weapons that hit shield and armor is very wasteful, and without Cloud Lightning you will have no good. the. They are supposed to be L sized weapons but they don't appear as an option for that slot. Focused Cloud Lightning. Language: English&中文. . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Interestingly, I've found another system that looks similar. #1. I always heard that if you put disruptors, you should only put disruptors. Nah. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. So I switched to Line for them. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. Stellaris Origins explained and ranked into a tier list. Description. Usage. nor for any other slot for that matter. Destroyers specifically would be better fit with picket computers, and either 4S+1M Disruptors if fighting Corvette Heavy fleets in the early. For 3. 2 Running out of Time. 3. . Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. As a result, the artillery+neutron+giga cannon loadout is better. 1 I was playing the beta and it didn't work. the. . They don't exist in my designer. Roll the right. Completely non-issue if you have Cloud Lightning. Business, Economics, and Finance. 170. I researched cloud lightning conduits in my latest game. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. They ignore both shields and armor and deal base damage directly to the hull. They don't exist in my designer. Step 2: Research "Starhold" and "Carrier Operations". 1. It did for me? Or is it a 2. nor for any other slot for that matter. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. 1. I researched cloud lightning conduits in my latest game. 0) Number of years since game start is greater than 10 (×2. Cloud lighting is a tech I got from the voidcloud enemies. Its a galactic storm, it was introduced in 2. Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. 413K subscribers in the Stellaris community. I researched cloud lightning conduits in my latest game. They are supposed to be L sized weapons but they don't appear as an option for that slot. They are supposed to be L sized weapons but they don't appear as an option for that slot. 3. the. Unfortunately, after researching it for ten years. Cloud Snagged Event chain outcomes. Stellaris Dev Diary #314 - Pi in the Sky Ideas. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. I like playing with penetration weapons for thematic. Content is available under Attribution-ShareAlike 3. I like playing with penetration weapons for thematic. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Ah neat, still a bit cumbersome, but still much better than what I was doing. Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. Cordyceptic drones is amazing but. Cloud lightning is an L-size weapon with range 70 and average damage 11. Make sure you're. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. 1 comment. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. Cloud Snagged Event chain outcomes. 2. I got my fleets wiped early on using cloud lightning without taking down a single ship. Early in my game I've gotten the cloud lightening tech, which I researched and now it does show up under researched techs. What jumps out is the very low damage of the CL. 6 Technology List – Q to S. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. This is a searchable and complete list of Stellaris technologies and their IDs. However when I go in the ship designer they are not available as an option. I think they should add a stun ability to cloud lightning. Advanced shields require Strategic Resource to make. Just to clarify: weapon DPS doesn't take accuracy into account, so most weapon's DPS is actually lower. Steam Workshop::Focused Cloud Lightning. 0 unless otherwise noted. 0 unless otherwise noted. Follow this user to see when they post new Steam Guides, create new Collections, or post items in the Steam Workshop. Contents. List of all technology ids in the game to be used with “research_technology” console command. The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. Finally, the focused arc emitter is very good, particularly because it never misses. - Find the /common/component_templates folder. Yes KA is better than cloud lightning. Tachyon Lance battleships with neutron launchers absolutely shred the scourge. They cannot be built in orbit of a celestial body that has an. To reiterate 1. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. 5 when they are buffed) 3. Psi avatar is almost entirely shield points with no armor and little actual health. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud. Content is available under Attribution-ShareAlike 3. Go to Stellaris r/Stellaris. I researched cloud lightning conduits in my latest game. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. They are supposed to be L sized weapons but they don't appear as an option for that slot. I don't think ship weapon range is worth it compared to other options, but I don't have real experience with that. 1 beta][d173] Cloud Lightning not working Game Version [2. If any issues, please let me know. Cerodil Jan 13 @ 8:08pm. nor for any other slot for that matter. And the advantage increases as the number of repeatables. However when I go in the ship designer they are not available as an option. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 1. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. 15. Stellaris. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. This page was last edited on 14 October 2017, at 11:48. nor for any other slot for that matter. Destroyers- if you use them, should be built for alpha and to die. Go to Stellaris r/Stellaris. This is for the backbone, not smaller point-defense vessels etc. They ignore both shields and armor and deal base damage directly to the hull. If any issues, please let me know. It's bottom center next to the system name. (×1. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. They are supposed to be L sized weapons but they don't appear as an option for that slot. Void clouds are not organic, neither are crystals. These IDs are usually used with the research_technology tech ID command. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. However when I go in the ship designer they are not available as an option. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. To reiterate 1. They don't exist in my designer. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. ; About Stellaris Wiki; Mobile viewIt's better to have a cloud of 100 Corvettes with one disruptor apiece. We will ha. 1. Currently playing on the 2. Content is available under Attribution-ShareAlike 3. Example early fleet comps: 20 corvettes, 10 destroyers, as many cruisers you can fit in fleet. CL 12dmg per day 100% accuracy 30% tracking. Lich King. I like playing with penetration weapons for thematic. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. maybe twice? maybe twice, and that's a weak maybe. Also, the void cloud lightning is better. the. • 1 yr. Cloud Lightning; Giga Cannon vs Kinetic Artillery). And to make it harder the tech can need an upgrade to get to 3 total stund per ship. The giga cannon will burn down their shields pretty fast, tachyon lances are not that great, especially not against psi shields (because their damage is reduced due to hitting shields first). I like playing with penetration weapons for thematic. 1 patch had been applied. So there are weapons like Torpedoes, Arc Emitters, Cloud Lightning and Disruptors that basically ignor the shields and armor and go straight for the hull to destroy the ship. However when I go in the ship designer they are not available as an option. 4 Stellaris Tech Id List – F to I. A primitive civilization. 2 Beasts of Space. Make it so a ship hit can be stunned for 1 day. 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. At the bottom of the prompted message regarded The Dismembered Cloud, where it says "Fascinating. I believe the feature this post relates to was added in the 2. If you like battleships, you can do Arc Emitters and Cloud Lightning. Unsubscribe Description. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. It is cheap, effective, and is good against literally everything until you. Corvettes swarms are good. Stellaris is a colonization game, 0 micro manage or even anything in. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. They don't exist in my designer. Void clouds are not organic. . I like playing with penetration weapons for thematic. Ironically, it seems to me while playing a Mil. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). I like playing with penetration weapons for thematic. So, I'm reaching the mid game, and there's no sign of these dudes showing up. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. 1. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. Yes KA is better than cloud lightning. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. I researched cloud lightning conduits in my latest game. Particular_Jicama_97. so i had a 2. The combination of range, ignoring stacked FE defenses, and reasonable. They don't exist in my designer. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. A destroyer with lightning cloud and two s disruptors is a good, solid build. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I've still got a few random turret…So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. It's the best weapon in the game. Focused arc emitters and cloud lightning do wonders against them, and use some flak cannons to deal with their strike craft (or strike craft of their own). Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. Can fit into Extra-Large slots; 8. But generally I try to make them glass cannons. ago. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cloud Lightning Conduits: tech_space_cloud_weapon_1. 能源消耗:-40. ago. I researched cloud lightning conduits in my latest game. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. The only time this reverses is against the Unbidden. It has much lower damage and range, but very high tracking. ago. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Ironically, it seems to me while playing a Mil. You’ll also want a few cheap and large corvette only fleets. Step 4: Reanimate your dragons and conquer the Galaxy. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. 1. Maybe up to 3. However, once shields are down it's the weakest of the spinal mount weapons. the. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. Awesome, thanks for the heads up. However when I go in the ship designer they are not available as an option. Cloud Lightning is only good if you're using Arc Emitters as well. If it's not enough to one-shot what it's. 1 comment. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. 2 The Lesser Messenger id 9430 - 9480. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. #7. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. I like playing with penetration weapons for thematic. Not sure how this interacts with the fact that L-Gates now spawn in Black Hole systems: I don't think I've ever seen Space Monsters in an L-Gate System. First time using cloud lightning, didn't expect the fallen empire fleet to melt like thatEquipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. the. {"payload":{"allShortcutsEnabled":false,"fileTree":{"en/localisation/english":{"items":[{"name":"name_lists","path":"en/localisation/english/name_lists","contentType. Cloud Lightning is basically your L slot Disruptor, if you are wanting that sort of bypass all defenses and sink the ship directly fleet style, thats when you want to focus on finding some Void Clouds. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. In general you want something that penetrates both armor and shields here. A searchable list of all technology codes from Stellaris. Subscribe. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. NL 42dmg per day 90% accuracy 0% tracking. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I like playing with penetration weapons for thematic. The star itself always has a deposit of 6 PhysicsStarlight is a small and rather simple mod I created as a little experiment with stellaris' lighting engine. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. Ship Power Stations Mod for Stellaris. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Passive unless attacked: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. the. so i had a 2. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. Technically true, but the math isn't intuitive. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. so i had a 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. In general you want something that penetrates both armor and shields here. They are supposed to be L sized weapons but they don't appear as an option for that slot. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Paradox knows about it and they want to fix it in the next patch. View community ranking In the Top 1% of largest communities on Reddit. I researched cloud lightning conduits in my latest game. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. However when I go in the ship designer they are not available as an option. Bursting down their titan with bypass weapons isn't a great. If you encounter them in multiplayer, crystal plating is the counter. However, although I've now…so i had a 2. . !!! This is the Stellaris 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. (But then again, so do flak cannons if you have something, like fighters. But they are also your only option that has full defense penetration to match your arc emitters which are the bulk of. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. The full command is probably "research_technology. The only time this reverses is against the Unbidden. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. Autocannons are good on corvettes. 天云闪电的升级版,与原版平衡。. Not enough ratings FIX Cloud lightning. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). My ships have lots of missiles and the void cloud has no armor, that should help right. A high level in. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. RazorX06 Kinetic • Additional comment actions. 对该项目的细节说明请添加至相关页面. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Component. so i had a 2. So, Cheaper Alloys cost than armor. nor for any other slot for that matter. The neutron launcher. Tier 1 armor and shields unless I'm rolling in alloys. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. . Too powerful, in fact. Crystals salvage = 2 tiers of hull health armour slot. I like playing with penetration weapons for thematic. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Vulnerable to kinetic weapons. Cloud Lightning Conduits. The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. guymanthefourth • Fanatical Befrienders • 1 yr. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power.